Keyboard, mouse, or controller?
No official preferred input method was found. Keyboard and mouse have community support for mouse-wheel jump, while controller players report dead-zone concerns and community workarounds. The practical choice is the input that lets you repeat the movement goal consistently.
| Setup | Usually helps with | Check before committing |
|---|---|---|
| Keyboard + mouse | Fast camera turns, wheel-jump experiments, precise route aiming | Can you hold the movement keys while changing view and jump input? |
| Controller | Analog movement and relaxed exploration | Does the stick remain centered, and can you repeat the same camera angle? |
| Either input | Buffered ground/wall jumps and route practice | Use the same short route and settings for a fair A/B test |
Decision checklist
- Choose keyboard and mouse if mouse-wheel jump is important to the practice method you are following.
- Test controller input carefully if camera or movement begins responding outside your intended range.
- Keep the same route and settings while comparing inputs; otherwise the result is difficult to interpret.
- Use the bhop guide for the confirmed buffered-jump feedback rather than assuming one input bypasses timing.
For motion comfort, start with the in-game options. A community settings guide also points to %LOCALAPPDATA%\VHOLUME\Saved\Config\Windows for PC configuration files; back up any file before editing and verify the current build after a patch.
Support wording limit
A fan guide describes full controller support, but the inspected Steam product page did not corroborate that exact label. This page therefore does not make a categorical controller-support promise. Controller behavior and any workaround should be checked against the current game build.
Sources
- Controls comparisonCommunity guide
- Steam player discussionCommunity discussion
