Keyboard, mouse, or controller?

No official preferred input method was found. Keyboard and mouse have community support for mouse-wheel jump, while controller players report dead-zone concerns and community workarounds. The practical choice is the input that lets you repeat the movement goal consistently.

SetupUsually helps withCheck before committing
Keyboard + mouseFast camera turns, wheel-jump experiments, precise route aimingCan you hold the movement keys while changing view and jump input?
ControllerAnalog movement and relaxed explorationDoes the stick remain centered, and can you repeat the same camera angle?
Either inputBuffered ground/wall jumps and route practiceUse the same short route and settings for a fair A/B test

Decision checklist

  • Choose keyboard and mouse if mouse-wheel jump is important to the practice method you are following.
  • Test controller input carefully if camera or movement begins responding outside your intended range.
  • Keep the same route and settings while comparing inputs; otherwise the result is difficult to interpret.
  • Use the bhop guide for the confirmed buffered-jump feedback rather than assuming one input bypasses timing.

For motion comfort, start with the in-game options. A community settings guide also points to %LOCALAPPDATA%\VHOLUME\Saved\Config\Windows for PC configuration files; back up any file before editing and verify the current build after a patch.

Support wording limit

A fan guide describes full controller support, but the inspected Steam product page did not corroborate that exact label. This page therefore does not make a categorical controller-support promise. Controller behavior and any workaround should be checked against the current game build.

Sources