Workshop availability

VHOLUME has an official Steam Workshop. A launch community post says Workshop support was available from day one and points creators toward a map-making channel and design guide.

The live catalog exposes map categories, ratings, and a subscribe surface. The checked snapshot included user-created maps named “modulo” and “barstow00,” but catalog entries and ratings can change continuously.

Before you open an itemCheck
IdentityIt is a Workshop item, not a main or B-Side level
CreatorThe Steam item names the uploader
TagsParkour, exploration, beginner, or other current tags fit your goal
FreshnessRating, update date, and subscription state are checked live

How to use Workshop maps

Open the official Workshop to inspect the current item page and subscription controls. Treat every map as user-generated unless its item page says otherwise; a Workshop upload is not automatically a developer-authored level or fact.

If you want to build a map

The developer's VHOLUME Mapping documentation is the source for creation setup. It currently lists Unreal Engine 5.4 (5.4.4 recommended), Windows 10/11, and a Steam account for Workshop publishing. The shortest first-map path is:

  1. Download the latest mapping project from the official Mapping site.
  2. Extract the ZIP and open vholumeMapping.uproject in Unreal Engine 5.4.
  3. Build the base release with Build Now, then create a map plugin with New Map....
  4. Block out a route with cubes or the CubeGrid tool before adding art.
  5. Run the setup checks, pack the map, and inspect the Workshop item after publishing.
Tool componentCaptured versionWhy it matters
VHMap plugin1.0.25Packing, setup checks and asset handling
VHOLUME bridge1.0.3Game-specific actors and default rendering setup
Mapping project1.0.14Project configuration and bundled plugins

These versions are a 29 August 2026 documentation snapshot. Include all three values when reporting a build issue; an update to one component can change packing behavior.

Community runs

Two checked videos show short runs of the Workshop map “modulo.” Their titles contain historical timing language, so they demonstrate active play rather than a current record. Link to the runs for visual context and check the live item before repeating a route.

When a published map is updated, the official Mapping docs say its leaderboard is reset because an older time may no longer be possible. Treat Workshop scores as version-bound and recheck the item page after updates.

For official and community map boundaries, also see All Maps.

Sources