Community technique index
The checked community videos organize VHOLUME practice around coyote jumps, wall climbing, fall-damage cancellation, mouse-wheel jumping, bhopping, sliding resets, leaving a wall, springs, vents, ledge jumps, ledge recovery, and wall turns.
Treat this as a practice index, not an official mechanics specification. Open the demonstration videos from the source list when you need to see a motion; this site does not invent an exact input sequence when the available sources do not provide one.
| Technique label | What players use it for | Safe first drill | Evidence state |
|---|---|---|---|
| Bunny hop | Carry speed through a landing | Repeat a low-risk jump and watch for the crosshair cue | Developer buffer + community terminology |
| Slide reset | Keep a slide chain from stalling | Compare one slide-jump with a normal landing | Community practice |
| Coyote jump | Extend a ledge or wall departure | Use a short ledge and change only the jump input | Community practice; timing unconfirmed |
| Wall climb / transfer | Gain height or cross to another surface | Start on a straight wall and align the exit landing | Official verbs plus community drill |
| Fall-damage cancel | Recover from an intentional drop | Test only in a safe reset section | Community report; not an official mechanic |
| Mouse-wheel jump | Repeat jump input during tight routes | Bind the wheel and compare consistency with the normal jump key | Community setting advice |
| Ledge jump / recover | Convert a curved edge into a route change | Mark the launch point and rehearse the approach | Community report; patch-sensitive |
| Spring / vent transfer | Use environmental acceleration | Enter with a repeatable speed and note the exit landing | Observable route practice |
| Wall turn / wall grip | Redirect around a vertical surface | Practice camera alignment before adding speed | Community report; no numeric spec |
Source label: developer Steam discussion plus community video chapters checked 29 August 2026. Numeric claims such as velocity caps or tenth-second windows are intentionally omitted until independently measured in the current build.
A safe practice order
- Reproduce ordinary jumps, wall contact, climbing, and sliding on a familiar route.
- Add one community-labelled technique at a time and compare the result with a normal line.
- Recheck the video date before depending on a ledge or recovery behavior.
- Move to bhop practice or climbing practice only after the base movement feels consistent.
For a useful comparison, record the approach, the landing surface, the input cue, and whether the line can be repeated three times. That gives you a route-specific result without pretending that a community label is a universal rule.
Patch warning
Technique behavior can change with patches. One linked video already identifies a ledge recovery as patched, so older demonstrations may not describe the current build. Sources were reviewed on 29 August 2026, and this page avoids unsupported speed gains or timing windows.
Sources
- VHOLUME Techs videoVideo reference
- Fan movement guideCommunity guide
